RESUME
MARK CORDELL HOLMES | Woodside, CA | mark@lunavilla.com
WORK HISTORY
Mark Cordell Holmes | Creative Consultant | San Francisco Bay Area | 08/2016 - Present
Consulting Creative, Art Director & Advisor
• Creative Advisor for VR game developer, 3rd Eye Studios
• Consulting Art Director for VR game developer Steel Wool Games
• Presently available for Fulltime, Consulting or Advisory positions.
GOOGLE | Doodler/Manager | Mountain View, CA | 01/2015-07/2016
Currently a doodle artist and manager. Responsibilities have included:
• Designing international static, animated & template doodles
• Creative lead for interactive doodles, including art direction & visual prototyping
• Managing in-house contractors & freelancers
• Sourcing contractors & freelance artists
• Creative management of doodles for mobile Now platform
• Creative management of Fun Boxes
DYNAMIGHTY | Founding Member/Art Director | San Francisco, CA | 10/2011-12/2014 Responsible for helping define the vision, style & personality of our award winning, BAFTA nominated game Counterspy, released in 2014 on iOS, Android, Playstation3, PS4 & PS Vita. Responsibilities included:
• Established the look, tone, and style of Counterspy
• Contributed to the game fiction, narrative and humor
• Art directed in-house and remote artists on sets, characters, visual development, vfx and cinematics
• Prototyped early production modular set & props assets, metrics & pipeline
• Modeled, UVed & Textured sets and props in Maya
• Designed, dressed & lit sets in Unity
• Designed all in-game & outer-loop graphics, menus, screens, hud, store & branding elements
• Designed Dynamighty corporate branding & visual identity
• Developed game concept pitches
• Art Directed look & feel for mobile release, Fingers of Fury
PIXAR | Production Artist/Production Designer/Art Director | Emeryville, CA | 11/96-07/2011
Worked for 16 years in the feature art department in various roles, with additional contributions to commercials, TV interstitials, shorts, DVDs, theme parks, marketing & consumer products, localization, training, mentoring & pipeline improvements. Screen credits include:
• Monsters University: Graphic Designer
• Cars 2, Brave, Toy Story 3: Graphic Designer
• Cars Toons (shorts): Set, Character & Graphic Designer
• Newt (canceled): Set Art Director
• Wall-e: Graphic Art Director
• Ratatouille: Set & Graphic Designer
• Lifted (short): Production Designer
• The Incredibles: Set, Lead Graphic & End Title Designer
• Monsters, Inc: Character, Set & Graphic Production Artist
• Toy Story 2: Set & Graphic Production Artist
• A Bug’s Life: Set, Character & Graphic Production Artist
• Commercial Group: Freelance Background, Texture & Graphic Artist
THE 3DO COMPANY/NTG | Digital Artist | Redwood City, CA | 03/96-11/96
• Internet Project (canceled): Vehicle & Character Concept Artist
• Rush (canceled): Character & Environment Concept Artist, Modeled & Textured assets for prototype
• Station Invasion/Golden Gate (3D0): Freelance Cinematic Storyboard Artist
• Escape From Monster Manor (3D0): Freelance VFX Animator
ROCKET SCIENCE GAMES | Digital Artist/Art Director | Emeryville, CA | 05/94-01/95
• Rocket Boy (canceled): Art Director, Set & Character Concept Artist, Narrative design
• Obsidian: Character Concept Artist for internal pitch
• Cadillacs & Dinosaurs (Sega CD): Production & FX Artist, Cinematic Storyboards, Demo Compositor
EPYX GAMES | Co-Artist/Animator | Redwood City, CA | 11/92-01/94
• Battle Bugs (PC): Co-Designed/Co-Animated all in-game art, sets, characters, menus & screens
COMPUTER CURRICULUM CORPORATION (CCC) | Digital Artist | Sunnyvale, CA | 07/91-08/92
• Educational Modules: Designed bitmap and vector illustrations, supervised 3 platform conversions
THE AGENCY & ASSOCIATES | Graphic Artist | Campbell, CA | 08/90-07/91
• Paste-up artist & typesetter for San Jose Mercury News and other regional newspaper advertisements.
SJSU ASSOCIATED STUDENTS PROGRAM BOARD | Graphic Artist/Illustrator | San Jose, CA | 1988 -1990
• Responsible for designing graphic collateral for all ASPB-sponsored campus events
FREELANCE | Storyboards/Character & Background Concept/Animation/UI & Web design | 1994-1996
• Pixar Animation Studios, Tippett Studios, Xaos, Academic Systems, New Technology Group,
The 3D0 Company, Cyclone Studios, Presage, Mindsphere, Time-Warner Interactive, Digital Deck,
Syndeo, One Page
Academy of Art University | Instructor | San Francisco, CA | 2006-2007
• Taught 2 semesters of Production Art for 3D Feature Animation, now permanent part of curriculum
PUBLIC SPEAKING ENGAGEMENTS | 1998-Present
-
VMA re:desing Seminar (San Francisco, CA)
-
Google (Mountain View)
-
Game Developers Conference (San Francisco, CA)
-
Academy of Art (San Francisco, CA)
-
Art Center (Pasadena, CA)
-
CCA (Oakland, CA)
-
MICA (Baltimore, MA)
-
SCAD (Savannah, GA)
-
SCBWI West (Asilomar, CA)
-
Bologna Future Film Festival (Bologna, Italy)
EDUCATION
De Anza College | 1989-1990 | Cupertino, CA
• Film-Making/Screenwriting
San Jose State University | 07/87-06/89 | San Jose, CA
• Graphic Design/Illustration
Continuing Education | 98 - Present
• Novel Writing/Screenwriting/Storyboarding/Improv
SKILLS & INTERESTS
• Photoshop, Illustrator, After Effects, Maya, Unity, NGUI, Cornerstone, Versions, Excel, Word, Sketchup
• Novel writing, screenwriting, visual storytelling, digital photography, visual design, pop culture, books, films & music