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A small sampling of my early career in computer games spanning the transition from floppy disk to CD-ROM, from 4-bit to 8-bit to 16-bit, with 10 shipped and numerous cancelled titles across multiple platorms including PC, the 3D0 player, and Sega CD. At least the PC is still around.
![]() Some of the shipped titles I worked on in my early gaming days. Unsurprisingly, none of these companies really exist anymore. | ![]() My first computer game credit from circa '92, the last real game to be developed by once successful Epyx, Inc. I had the good fortune to be one half of the entire art department with my longtime friend and co-worker, Steve Lewis. Note our affection for wacky-packs. | ![]() Robberfly animation for Battle Bugs. My first dalliance into animation. Click to play. |
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![]() Waterbug animation. Click to play. | ![]() Early character concept designs for the would-be hero of the short-lived Rocket Boy game for the sadly short-lived Rocket Science Games. | ![]() Miscellaneous creature concepts, some for the original pitch to green-light Obsidian at Rocket Science. |
![]() Digital paint concepts for more Obsidian-inspired creatures. | ![]() Miscellaneous character designs for personal projects. | ![]() Color pencil concept art for a post-Rocket Science freelance project that never left the ground. |
![]() Environment concepts for what should have been a fantastic white-trash roller derby game that ended up on the 3D0 chopping block. | ![]() More roller-derby environment and character concepts. While the game never left the ground, these were among the drawings that got me hired at Pixar. |
Storyboarding, Concept Art, Character & Set Design, 2D Character & VFX Animation, 3D Modeling, Texturing
GAMES
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