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COUNTERSPY
Art Direction, 2D Concept Art, 3D Protyping, Previs Modeling, UV'ing & Texturing, Layout & Lighitng, UI Menu, HUD & Screen Design, Graphic and Cinematic Design
![]() Early environmental concept designs. | ![]() Early 2d & 3d Previz with assets initially created in Sketchup, imported & UV'ed in Maya thanks to the assistance of Sean Murphy. | ![]() Initial 3d modular prototyping with assets converted from Sketchup to Maya thanks to the assistance of Razvan Luta. |
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![]() Early looks development to establish the game's graphically reductive visual style. The look was achieved in Unity thanks to the miraculous efforts of rendering genius, Peter Demoreuille. | ![]() Set kit-bashing viz dev thanks to the super-heroic efforts of environment artist supreme, Bob Archibald. | ![]() Early inspirational design for the 'meta-fiction' of a fake 1960's Counterspy franchise. |
![]() Early inspiration promotional art. | ![]() Early inspirational menu design. | ![]() Final menu designs |
![]() HUD design refinement. | ![]() Visual storytelling through environmental signage. | ![]() Vsual storytelling through Propagada signage. |
![]() Dynamighty bathroom signage. | ![]() Collectable pickup weapon plan and formula designs. | ![]() Badge icon designs. |
![]() Storyboards for opening cinematic, animated by the incredible talents of Jeff Brown, Philip Metschan and Catherine Kelly. | ![]() 'Meta-fiction' designs for fake Counterspy franchise, including international movie posters and actual vinyl game soundtrack. | ![]() Sony promo designs. |
![]() More 'meta-fiction' promo art of collectable trading cards. |
All images copyright ©2014 by Sony Computer Entertainment
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