Cinematic Design is the application of visual design choices to tell a story.
The narrative effectiveness of any visual storytelling medium, from live-action and animated feature films and television, to theater, computer games, comics, even writing, is greatly shaped by the storytellers' ability to create clear, meaningful and emotionally-charged imagery in service of their story, whether on the screen, on the page or in the reader's mind.

This blog introduces principles from my lecture series on Cinematic Design that break the down the art & craft of visual storytelling primarily through the lens of feature film & animation. While I am not the originator of many of these principles, I have accumulated through my career as a visual designer working with some of the animation industry's greatest directors and storytellers at Pixar Animation Studios, as a computer games art director, and as a writer and life-long fan of film, and reader of books and comics, my own unique perspective on the relationship of image to story.
Each post introduces a different design topic, exploring both theory and application through the examination of multiple filmic examples, prompting dialogue and design exercises to encourage original avenues of visual storytelling problem-solving. My goal to is inform and inspire artists and storytellers alike on the relationship of image to story, and foster a deeper appreciation for good visual storytelling regardless of medium.
These posts are a work in progress. Please inquire for more information on my actual design workshop/lecture series.